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The Ocarina in Video Games: How a Clay Flute Became Magic

Why the ocarina became gaming's most magical instrument: The Legend of Zelda: Ocarina of Time (1998), Koji Kondo's music, songs that change the world, and how to go from a game controller to a real ocarina.

Ask people where they first heard of the ocarina, and many will name a video game. For a generation of players, a small clay flute stopped being a folk curiosity and became something magical: an instrument whose songs could open doors, call the rain and turn night into day.

1998: Ocarina of Time

In The Legend of Zelda: Ocarina of Time, released by Nintendo in 1998 for the Nintendo 64, the ocarina is not decoration. It's in the title, and it's one of the hero's most important tools. Players learn short melodies over the course of the adventure and play them on the controller's buttons, one button for each note. The music was composed by Koji Kondo, who also wrote many of Nintendo's best-known themes.

The game is often named among the best video games ever made, and its ocarina melodies became some of the best-known tunes in gaming. For many players it was the first time they had heard of the instrument, and it is widely credited with a rise in interest in the real ocarina.

Music that does something

What made the ocarina feel magical is that playing it changed the world. In the game, songs work like spells: one brings the rain, one turns day into night, others carry you to faraway places or call your horse. Music stopped being something in the background and became an action, and the player became the musician.

The ocarina came back in Majora's Mask (2000), where its songs matter even more, including one that turns back time. Ocarina of Time itself returned in 2011, remade for the Nintendo 3DS, and a second remake, for the Nintendo Switch 2, was set for release on 5 November 2026. Later Zelda games gave the hero other instruments: a conductor's baton in The Wind Waker, a pan flute in Spirit Tracks and a harp in Skyward Sword.

Why the ocarina suits a fantasy world

From buttons to a real ocarina

In a game, every note is one button. A real ocarina asks more of you, and gives more back:

Learning to play

Game melodies belong to their composers and publishers, so Potato Flute doesn't teach them. It teaches the instrument itself: how to hold it, cover the holes and breathe, note by note, with folk songs and classical melodies. Its free lessons listen to your ocarina through the microphone, and the fingering chart shows every note for 12-, 10-, 6- and 4-hole ocarinas.

Potato Flute is not connected to Nintendo. The Legend of Zelda and Ocarina of Time are trademarks of Nintendo.

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